Unfortunately joysticks drift because of the way theyre manufactured and itll always be an issue until something new is engineered.
if only Nintendo had kept the re-calibrate feature the gamecube controllers had
Indeed.
Yup. Nowadays it seems like every controller must have motion sensors. Nintendo schooled again, but this time for the worst imho.
Okay. Good for you then.
Oh, I see. I remember the re-calibrate feature, would it have been useful with the Joy-cons? Beats me.
Didn't the PS2 have a re-calibrate system with their controllers? If controllers are going to have analog sticks, then they should have a re-calibrate system. Remember the SNES controller? No touch-pad, no rumble and no motion controls.
Every joystick module is digitally calibrated at the factory when they are installed. They have to be because they will inherently drift no matter what, which is also the reason that dead zones exist.
So yeah, it would definitely been useful. But Nintendo also wouldnt make as much money selling joycons
Not sure. I dont remember there being one, but I dont think I ever had a PS2 controller drift.
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I have a DS4, and a SixAxis and I think a DS3 and a DS2. I never had DS1, just the original PSX controllers that had no analog sticks. I remember when Ape Escape came out, you needed a DS1 to play the game. The DS2 does work on the PS1.
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Last edited by LeftyGuitar; 10th-February-2022 at 22:38.
Last edited by Slacker Magician; 11th-February-2022 at 03:07.
It's one of my favorite controllers . Yesterday I started playing through Skies of Arcadia again.
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I don't remember having much problems with the Dualshock 2 or with the R2/L2 buttons. The analog sticks on the Dualshock 2 worked fine mostly. I remember it didn't seem like until the Ps3/Xbox 360 era when racing/driving games started using the R2/L2 RTrigger/LTrigger for gas and break. Before it was usually X for gas and Square for break.