Learn to code drivers, then. Some people do that, too, I can't help it that I'm not interested.Originally Posted by kohlrak
The easiest thing would probably be for you to get Dev-C++, a graphical developer interface + minimal unix shell + gcc as compiler.Originally Posted by kohlrak
Hey. I only said that you don't need to go down to assembly level to redefine some constanst. Or make any other working program, for that matter. There are many more optimalizations that could be made on higher levels, like replacing certain algorithms.Originally Posted by kohlrak
What I said above. Assembler is not the ultimate cure for slow speed. A crappy algorithm won't be any faster, even when it's written in ASM.Originally Posted by kohlrak
The thing is that by removing the extended functionality that C++ provides, you'd be having to make a lot of complex code syntaxes, making it hard to read. For example, due to lack of operator overloading, you'd always have to use certain functions, getting real ugly. That would kinda kick the concept of 'OOP being friendlier to use' in the nuts.Originally Posted by kohlrak